Announcing Thorium Nova - Bridge Simulation Reimagined

Community Support

April 13, 2019

A note about SupportThorium is a "community support" project. This means that new features and extended development are expected to come…


Lessons Learned - A New Perspective

April 01, 2019

This is a guest post from a new member of the Thorium community.At the Space CenterI recently attended a space simulator at the Christa…


Thorium Support Service

September 08, 2018

Announcing the Thorium Premium Support Service!With more and more space centers using Thorium for their flights, the need for a premium…


Update 61 - The Final Update 😱

August 30, 2018

Don't worry! Everything is fine. I've just moved the release notes to Thorium itself. This makes it easier to see what the latest updates…


Update 60 - ⏳

August 25, 2018

Version 0.4.7Added the lighting core. More details to come on this premium feature.Added a 'Repair' inventory metadata type. This is used…


Update 59 - 👟

August 18, 2018

AnnouncementWe'll be doing a Thorium Developer workshop on August 25th on BYU campus in Provo. This workshop will be focused on getting…


Update 58 - 🙇‍♂️

August 11, 2018

AnnouncementWe'lll be doing a Thorium Developer workshop on August 25th on BYU campus in Provo. This workshop will be focused on getting…


Update 57 - 📜

August 04, 2018

AnnouncementWe'lll be doing a Thorium Developer workshop on August 25th on BYU campus in Provo. This workshop will be focused on getting…


Off-week - 3D Navigation

July 28, 2018

There wasn't any work done on Thorium this week, for a couple of reasons. First, there haven't been too many direct feature requests or bug…


Update 55 - 🗿

July 21, 2018

AnnouncementAnyone who contributes to Thorium will now be invited to join the Thorium-Sim Github organization. This will give you the…


Update 54 - 🚨

July 14, 2018

AnnouncementThis is the first regular minor update, going from 0.2.x to 0.3.x. I'm doing this because this update has a major change which…


Update 53 - 🤯

July 07, 2018

AnnouncementThoriumSim.com is now a fully collaborative website. Anyone can write documentation or blog posts for the entire community to…


Update 52 - 🎂

June 30, 2018

Version 0.2.49Added an internationalization (i18n) framework to Thorium so it can be translated into other languages. Much thanks to…


Update 51 - 🔋

June 23, 2018

Version 0.2.47Automatic updates are now triggered manually, to ensure you don't accidentally update when you don't want to.Inter-bridge…


Update 50 - ⚙️

June 18, 2018

Version 0.2.44Added a comm-review card for counterintelligence purposes.Automated downloads should now not overwrite old builds on every…


Update 49 - 👨‍⚕️

June 09, 2018

Version 0.2.41Added the medical roster card. This card allows the medical officer to add information about the bridge crew so the bridge…


Update 48 - 💉

June 02, 2018

Version 0.2.36Flights are now pause-able and start-able. This affects things like reactor and engine heat and other automated background…


Update 47 - 🎈

May 26, 2018

Version 0.2.34Added better error messagingAdded notifications for damage step verification and shuttle launching.Flight Directors can now…


Update 46 - 💻

May 19, 2018

Version 0.2.29Added the computer core card. This card is designed to be busywork for whoever it is assigned to as they track down hackers…


Update 45 - 🎨

May 12, 2018

Version 0.2.27I jumped the gun on this weeks big update so many of you already know the first item.Reworked the Flight Direction user…


Update 44 - 🌮

May 05, 2018

Version 0.2.24Fixed issues with damage stepsFixed issues with reactor power levels not being able to be set to 0Added efficiency labels next…


Update 43 - 💥

April 28, 2018

Version 0.2.21Fixed several reported bugs:Probe network grid sizes correctlyDamage step loading is now working properlySoftware panels can…


Update 42 - 🌌

April 21, 2018

Version 0.2.19Assets now download on the first load of the development server, making development a bit easier.Updated Thorium Client. Be…


Update 41 - 🌲

April 14, 2018

Version 0.2.17Throttled the thrusters messages for better performance.Blocked some subscription updates to decrease the load on CoreMade it…


Update 40 - 👽

April 07, 2018

Version 0.2.15Fixed several issues with timelines and mission development, outlined hereAdded "X" as a gender option for genderless aliens…


Update 39 - 🐸

March 31, 2018

Version 0.2.14Fixed an issue for when inventory doesn't have a room.Added the ability to export mission timelinesAdded a fix for…


Update 38 - 🐰

March 24, 2018

Version 0.2.12Added automatic updates. You will have to manually download this update to get automatic updates. The update will…


Update 37 - ☘️

March 17, 2018

Version 0.2.11Added ability to manually remove clients from the client listMade it so tooltips on the widgets no longer appear on…


Update 36 - Fully loaded, plenty of fire power, armed to the teeth 💪

March 10, 2018

Version 0.2.9It is now possible to get survey results in a CSV once the survey is complete. You'll have to process the data on your own. You…


Update 35 - Like a popup book for Flight Directors 📖

March 03, 2018

Version 0.2.8Added hotkey support in cores. By holding down a function key (F1, F2, etc.), you can pop up any possible core. This is handy…


Update 34 - Calming down a bit 🌊

February 24, 2018

Version 0.2.7A significant number of bug fixes, enumerated hereFixed a number of other bugs enumerated hereCore feed items now show as…


Update 33 - Don't drop this. 🥛

February 10, 2018

Version 0.2.4Fixed an issue with the client autoconnecting. This requires an update to Thorium Client. Links are available on the client…


Update 32 - I can see my house from here! 🌎

February 03, 2018

Version 0.2.2Improved function of the sensors stationAnimate reactor efficiency number when changingAdded a damage steps card so you can…


Update 31 - It's digital! 👾

January 27, 2018

Exocomp speed is now controlled from a small core.Thorium now auto-opens the web browser on the computer you start it from.Errors are…


Update 30 - I'm getting all your signals! 📶

January 20, 2018

Created a dynamic layout for Core.Fixed a number of bugs, outlined here.Added a simulator export and import and an asset import. What this…


Update 29 - I hope you brought your library card. 💳

January 13, 2018

Completed the Exocomp card. Linked it with damaged systems.Added an on-screen keyboard widget.Improvements to make the controls look and…


Update 28 - Toast please! 🍞

January 06, 2018

Add the ability to black out certain segments of the sensors grid.Add officer's log card and widget. No core yet.Added the signal jammer…


Update 27 - I like to roll the dice 🎲

January 01, 2018

Fixed a bunch of bugs:Coolant tanks now order in a sensible way.When errors occur, they reset browser data to hopefully make it so the error…


Update 26 - Homer would be proud ⛵️

December 23, 2017

Created a frame matching the Odyssey simulatorAdded a complete configuration for the OdysseyRevamped the crew core and configuration. While…


Update 25 - Documentation for daiyz! 📑

December 16, 2017

Gave this site a facelift. It has all of the same content, but also includes documentation links. Currently the links are all stubs for more…


Update 24 - It's almost like the ship fixes itself! ♻️

December 09, 2017

Fixed additional bugs discovered during a test flight.Added React error boundaries. This makes it so if there is a critial error that breaks…


Update 23 - Map Making 🗺

November 24, 2017

Fixed some bugs in the asset uploadsAdded a sound engine for playing sound effects on the stationsReset Flight buttonFixed errors from the…


Update 22 - Here we go again 💣💥

November 04, 2017

Added a check to make sure the engine heat doesn't bog down the rest of the shipDid a major refactor by updating nearly all of the packages…


Update 21 - Caching. It's kinda like what hamsters do with their cheeks. 🐹

October 28, 2017

Added an asset caching mechanism. This allows me to pre-load large video files for the Viewscreen so I can switch viewscreen videos…


Update 20 - No More Crashes 💥

October 21, 2017

Finished up Junior Controls:Added engineering station with mini-games to fix the shipCreated Junior simulator (Vangaurd) with the controls…


Update 19 - Training Wheels 🚲

October 12, 2017

I'm on vacation this weekend, and won't be getting much done, so here's the summary of the past few days:Did more work on the junior…


Update 18 - Self-driving Viewscreen 📺

October 07, 2017

Added more viewscreensPlanetary ScanShield MonitoringCourse CalculationShip ViewsStealth ViewscreenCommunicationsStarsMade it so the…


Update 17 - Look out the window! 🌅

September 30, 2017

Refactored the subscription system to hopefully handle multiple clients betterAdded the ability to export and import missions and their…


Update 16 - Helpful Penguin Mode 🐧

September 23, 2017

Added more training to the stations. Training is shown on screen, showing individual controls step-by-stepAdded a macro for sending long…


Update 15 - Flyswatter, round 2

September 16, 2017

A bunch of bug fixes for a number of things. The full list is here.Added a generic heat coreAdded a core for security decksFinished the…


Update 14 - Isopanels and client kiosks

September 09, 2017

Did some fixes to the asset systemFinished the 'Set Army Contact' macroBuilt a basic isochip panel control. It shows the state of the chips…


Update 13 - Cut out the jibber-jabber

September 02, 2017

Completed the instant messaging system, including messages to groups, such as security, damage, and medical.Refactored the bundler system to…


Update 12 - Tests, tests, and more tests

August 26, 2017

Ran a test flight on August 19 and collected bugs. This week I fixed all the bugs. The list of bugs is hereImplemented a 'Blackout' station…


Update 11 - We got 100 problems, but issue tracking ain't one of them

August 19, 2017

Made it so Thorium can be bundled with assets. This will make it easier to distribute Thorium to donors.Added training mode! Training mode…


Update 10 - I'm Free!

August 12, 2017

Thorium is now Open Source!That's right. Everything in Thorium is now Libre, which means you can do whatever you want with it. Make your own…


Update 9 - Squashin' Bugs

August 05, 2017

This week has been spent on a number of side project, including an exciting announcement (stay tuned!) so there weren't as much progress on…


Update 8 - Little Space Robots and Boom Boom Sticks

July 29, 2017

Completed the probe network card and core.Completed the self-destruct card and core.Completed the probe control card and core.Completed the…


Update 7 - She has the gift: She sees Things

July 22, 2017

Added sensor nudge buttons to move all contactsAdded sensor yaw buttons to rotate contacts around the centerAdded the 'Ask For Speed…


Update 6 - Jester Tester

July 15, 2017

Refactored the sensors system to use a DOM based rendering as opposed to a Canvas based or ThreeJS based rendering. It's more…


Update 5 - Flight Deck Ready for Take-off

July 07, 2017

Major refactor of the control room systemRemoved the top tab-bar for the 'control room' screen.Refactored and completed the simulator config…


Update 4 - Big Guns and What to do if you get shot!

July 01, 2017

Created a core component for managing and importing crew from CSVCreated security teams cardCreated damage teams cardDamage reports are now…


Update 3 - Scrambling the Alpha Matrix is Go

June 24, 2017

Fixes for layout, decoding, sensors, assets, shields, sensor contacts, damage reports, and coolant.Added thruster required rotation for…


Update 2 - Stretchy Screens

June 17, 2017

Finished the layout for 1024 wide layouts.Fixed layout for Thrusters, Docking, Sensors, Targeting, Short Range Comm, etc.Added tracking for…


Update 1 - Chill out, man

June 10, 2017

Added a coolant tank system and cardAdded coolant support for engines and phasersRevamped the sensors to make it more performant and…


One Year of Thorium

June 03, 2017

Here's a rundown of the progress which has been made from June 2016 to June 2017.Set up the project with React, GraphQL, Webpack, Node, and…


The Birth of Thorium

June 01, 2017

Thorium as a project began in June of 2016. After the partial failure of Flint, I wanted to develop a set of controls that I could be proud…